Thursday, July 17, 2014

My Thoughts on FFXIV ARR

It's been 10+ months since FFXIV ARR was released and it's been a helluva ride; a rollercoaster of emotions, from some amazing, euphoric highs to rage quit, controller smashing, worthy lows. Since the official release of XIV, I hadn’t made a post about it because I’d rather spend my time playing the game than talk about it… but here we are, me talking about it…

After giving it a lot of thought, going back and forth on what I wanted to do, I finally decided to let my subscription lapse earlier this month. At the outset, it was one of the most exciting gaming experiences I've taken part of. FFXIV has been my only second MMO experience, FFXI being my first, and although it did not last as long as my time with XI, day for day, month for month, XIV was a lot more fun. I enjoyed how polished and accessible XIV ARR is. It felt much less of a grind compared to XI. Gone were the days of spending hours lfp for xp, hours camping NMs/HNMs, RNG of crafting, guessing what skills were best to use, and generally wondering what to do and where to go (though this problem was eventually solved with FFXIclopedia). The social aspect was also refreshing, getting to see players that I haven’t seen since XI.

I don't want to totally take a dump on XI, it had its moments and there are some good memories I've walked away with, but the game was brutally unapologetic with wasting your time. I think Ascy summed it up well here. I guess at the time of XI, I didn't care so much because I was still in school. I was old enough to legally be an adult, but void of major responsibilities, like supporting (financially) myself. Now that I'm older though, have a mortgage, fully financially independent, my free time is something I really value.


The decline of enjoyment of XIV ARR for me started when patch 2.2 was released. It gave me a glimpse of what was to come, and it scared me. This was the patch that started to cater toward the 'hardcore' crowd. As the weeks passed, and minor patches were introduced (2.25/2.8) it became more obvious that SE had no intentions of easing up on their grindy approach to content or mechanic heavy fights.

With grindy content, the game should reward you accordingly to make it feel worth it. Right now, I feel like SE has got the balance of grindy content all wrong and it doesn't feel worth it. Zodiac weapons? Sightseeing? What a joke. On paper, I liked these ideas, but in practice they are totally ridiculous in what they require, and whether the rewards are worth it is debatable. It’s a step back in the direction of XI, and not in the positive way.

I may be the minority, but I really, really, really liked Abyssea in XI. A lot of XI traditionalists will probably turn their nose up to Abyssea and claim that it was easy mode (it was), but it made the game fun. At the end of the day I just want to have fun. Personally, Abyssea saved XI and renewed interest in the game for me. Sure, it had its share of grindy content (seals/empyrean weapons), but the rewards were justified; it felt worth it to complete your emp weapon, or getting those 8 seals to complete your AF3 piece. It had large scale stuff that you could do as a full alliance or low manned stuff you could tackle with skilled enough people. XIV content is fixed at 8 man.

Then there’s the mechanics-heavy driven stuff in XIV. I’m not strongly opposed to mechanics heavy fights, as they are fun to learn and do… as long you have a group that is capable and can eventually win, consistently. The problem with this type of content is that is starts to weed out casual type players and more and more content becomes gated behind mechanics. This is unfortunate since the pool of what I consider capable players in CTR (as a linkshell) has greatly dwindled over the months. Having just 1 or 2 incompetent players greatly reduces, and can even eliminate your chances of winning. In order to progress, you’re now forced to recruit less than ideal players from within, or start looking for players outside, which are both not the ideal situation to be in.

I’ve been in pugs where I’ve one shotted Titan EX and Levi EX, which felt great, but the social aspect was missing, and some of those people were elitist snobs (party finder descriptions say a lot about a person). The thing is, those type of parties work. The fear of being kicked because of a one strike (hell, even two strikes) rule exists cut down on the number of incompetent players that even join your party. On the flipside, I don’t think I’ve ever one shotted either of those fights with CTR people, but some of those runs were still fun because I liked the people I was playing with. I guess I want my cake and eat it too; to be able to play with people I like and not struggle on fights.

Now a look at Second Coil of Bahamut. SCoB is tuned for 8 capable players and was proof that unless everyone is playing on a high level, you will not progress. And it’s really not about the mechanics being more difficult than anything in the past because mechanically I don’t think anything new is that difficult, it’s about spreading the responsibility and equalizing the stake everyone has in the success of the raid. For example, back in T2, most of the responsibility fell to the BRDs (or silencers). Everyone had their normal role to play, tanks do tanky stuff, dps kill stuff, healers heal stuff, but it was the silencers that determined whether the group won or lost. Now as we move to T6, T7, everyone bears that responsibility. A mishandled voice or shriek, and you wipe the raid. As a BRD in T2, I found the voice mechanic or bouquet to be no more difficult than watching for High Voltage and stunning. The difference is now that responsibility is spread across the whole team, so anyone not familiar with having to react while carrying out their normal job duties will be caught off guard and may struggle.

That brings me to my coil static, a combination of capable players and less than capable players. I found that a lot of people have tunnel vision, and have trouble paying attention to everything that is going on while carrying out their normal job duties. I’m sometimes guilty of this myself, I get it, it happens, but for others it happens more often than not, and that’s frustrating. We’ve been able to handle this by having people call out things over vent, but it shouldn’t be necessary. Voice chat is a crutch, and shouldn’t be needed for everything. It’s kind of sad that XIV has gotten to the point that voice communication is nearly required though. Most of the later fights require team coordination.  Like in my example of EX primals, I liked playing with that group of people because I liked everyone as a person, but some were bad as players… cake and eat it too =(

And this was where the fun stopped for me. It would be easy to blame the months of head banging on Second Coil of Bahamut as the reason for me quitting XIV, but it wasn't the reason. It definitely contributed to all my frustrations with the game though. In fact, it was literally the last hope I had to cling onto. I wanted it to succeed and I wanted a reason to keep playing, but it wasn’t happening. Bottom line was I just wasn’t having fun anymore.

I enjoyed playing SCH. It's a challenging job, and by far much more fun than healing in XI. My issue with playing SCH was that by the end I was pretty much pigeon holed into playing it for everything. While I had no problem playing SCH for coil (it was my preferred job) and was the only person that didn't change jobs (that didn't have an animus) when we did our job shifting for T7-T8, I did however have a problem bringing it to whatever else we did.  The reason I picked SCH, even though I still love playing BRD, was that I wanted a change. Honestly, I had the same problem pre 2.2 patch with being stuck on BRD for everything. It's fun, sure... but not after playing the one job for everything, even though I had other things leveled and geared.

It was the perfect storm of quitting but all of it can be summed up to not having fun anymore. Grindy content, smaller pool of good players, repeated coil failures, lack of job diversity in raids. All of it. Not fun.

Free weekend this week. I’ll probably give it a shot, but I’ve seen the patch notes and seen Ramuh videos. Patch 2.3 seems like business as usual.

Monday, August 26, 2013

Hitler's FFXIV ARR Early Access Experience




Ascy posted a link on where to make your own Downfall parody (http://downfall.jfedor.org/create/), where Hitler flips outs. I decided to make one showing how he reacts to FFXIV ARR Early Access.

Monday, August 19, 2013

FFXIV Open Beta





Freaking 3102...

That's how a good portion of my phase 4 went. Sat night around 9 PM I got booted and was not able to log in until Mon after maintenance, 12:30 AM. I stayed up so I could log in and get myself to an inn, even though I had work in the morning.

Unfortunately I had forgotten to load Fraps, so the whole time I was thinking I was taking screenshots, I really wasn't :(

But after I logged on after maintenance, I took a couple screens using the in game screen capture. The horrible 5+ second lag is gone!!!! However, there seems to be a built-in cooldown that prevents you from taking screenshots too quickly. Thanks to Aque for posting how to further maximize the HUD space by resizing the UI elements. http://aquelia.wordpress.com/2013/08/16/ffxiv-a-realm-reborn-ui-and-hud-scaling-guide/

4800x900 AMD Eyefinity mode. Using 3x Dell U2312HM
HUD with Eyefinity. I definitely prefer 3x1 setup in landscape vs 3x1 setup in portrait mode

For comparison, in phase 3 I went with 3x1 portrait 2700x1600. Although the screenshot doesn't show, the monitor bezels are very noticeable while in this mode, and I would not recommend it.

Here's hoping that next weekend will not see any server problems. Won't be beta anymore, so I'd be really upset if 3102 shows it's ugly face again. All-the-same, I don't wanna see 90000 or any other major login errors.

Sunday, August 4, 2013

Adventures in Laptop Hybrid Graphics

Getting hybrid graphics to work on a laptop isn't the most intuitive thing to do. I found this out the hard way when I tried running FFXIV benchmark on my laptop containing a built-in Intel HD 4000 and a discrete AMD Radeon HD 7730M.

I've had my laptop for a months now, but have never seriously tried playing games on it. I ran Diablo 3 a couple times, but only for a brief amount of time. In Diablo 3, the settings do not tell you what GPU you're running at that moment, so I'd assume it was switching to the discrete card and never thought anything of it. That changed when FFXIV benchmark 2.0 came out, and I started to question which GPU  was being used.

When you launch the benchmark, it displays your system specs and for me, it was displaying my Intel HD  4000 instead of my Radeon HD 7730M. There wasn't even an option to select the 7730M, as if it didn't exist.

The combo box only lists the HD 4000

But I'm POSITIVE my laptop has a Radeon HD 7730M

DirectX Diagnostic was displaying the HD 4000 too. WTH!

This got me uber paranoid that something was up and my laptop wasn't working the way I thought it should. I started to do some research and sure enough, a Google search showed that others had similar problems with their hybrid setups. However, based on the make and model of the laptop and type of discrete graphics, there were solutions, and they varied. 
I started to experiment with the different methods and none of them seemed to work for me. Benchmark and dxdiag were still both telling me "Screw you! You don't have discrete graphics!" AMD drivers wouldn't install and kept saying they were not compatible with my setup. So I decided to force install the drivers anyways using a round-about method. That didn't work and made things worse. Every time it booted up, the screen flickered between a black and gray screen and never got into Windows.

After a few hours of getting rid of the drivers and doing Windows reinstall, I was back to square one. At this point I was exhausted and decided to just run the benchmark anyways. One of the things I read was that even though settings only shows the HD 4000, if the AMD Catalyst Control Center is configured correctly, the program should use the correct GPU. I've tried almost all other options, why not. So I made sure that the Switchable Graphics settings were set.


Option to control switchable graphics

Set all benchmark related executables to High Performance. Apparently the benchmark launches 4 different .exe files

I ran the benchmark and got the results. They seemed pretty decent for a laptop setup, giving me a warm and fuzzy that maybe the 7730M was being used. I then changed the CCC settings to use the HD 4000 and reran the benchmark.

Score of "Very High" although the graphics detect is Intel HD 4000

Set all benchmark related executables to Power Saving. In theory, this means "Use the HD 4000 instead of discrete graphics"

Lower score than before, but still displays Intel HD 4000

After all that, it seems that behind the scenes my laptop and programs are selecting the appropriate graphics card. I'm still a little confused as to why that's happening, but at least I feel better seeing the benchmark results. I'll chalk it up to space magic and not waste any more time with figuring out why.

Thursday, August 1, 2013

FFXIV Benchmark 2.0

I tried running the character creator and benchmark in Eyefinity mode, at a res of 4800x900. Unfortunately, the benchmark wasn't really made for my non-standard aspect ratio :(


At least the character creator makes use of the higher res...

Unlike the benchmark


Not really sure what hair color I wanna go for on my Lalafell, though i might stick with my phase 3 color. I'm also considering a hairstyle change.

 Phase 3 style and color...
 
Now blonde with highlights.
New Do...

Highlights make my head look like a tarantula. This is one of the safer color combos. This hairstyle can get pretty wild with highlights!



Didn't really bother with benchmark with Eyefinity res after I saw what it looks like. These are my 1080p results though. Not the best system specs, but the scores weren't terrible. Eyefinity was still enabled though, so the benchmark was rendering the same image on all three monitors. I reran on high with Eyefinity off, and got in the 7200s, so not that big of a difference.

Standard
High

Interesting that High and Max weren't as different as I thought they'd be